Monday, April 14, 2008

Waypoints AOI and bolts

While developing my level I found that I wanted AI/ bots within my level. One problem here was the fact that the bots I was using would just be getting stuck in areas or impaled on my 3-D meshes because they were walking in the wrong direction and following the wrong area markers. It took me some research focusing on the unity forums asking Doug and My classmates and searching through lots of code within the unity to finally find out that the way to seat the AI/Bots movement orientations and limits, is to put in waypoints to set the area that the AI/bot will move within. Setting out the waypoints allowed me to very precisely set the area that the bots will move within.

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