HL2 Eps and Fear.
Why I have chosen these is because they have an absolutely amazing physics engine that really deeply inspires me. I think its amazing how a player has to trigger certain elements in the environment to enable something changing in the environment to then enable the player to progress though that stage of the level .The use of life skills and logic required to trigger items in this environment is really high and simply make the player think more life like in the environment it also looks at a less linear story because you have to almost carve your own way though a level.It is this particular element of physics and environment interaction I have taken particular notice in both my precedent games.
Just a little on the actual environment. It reveals itself to the user as a world turned upside down by aliens of enemies of a chemical and scientific experiment gone wrong . the levels are all sorts of terrains and environments in utter dystopia with most things partially destroyed and you as the user have to navigate though this environment using logic and ability to carve your way though.Each level has a new scene of dystopia on a new area of the game map presenting new kinds of challenges as you are in a new kind of terrain.The space/environment controls the player in that progress can not be made without modifying the environment and hence one relies on each other for progress.
The level i wish to build will be one building 12 rooms and you have to blast lift fly wreck and destroy your way though by using the environment against its self like using a roof to smash a floor a wardrobe to smash a door and a high pressure fountain of its latch to blast of a ceiling.
It will be an evironmetn cntrolled by a players use of logic and the will to get though.The need to destruct or modify must be within the player.
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