Monday, March 24, 2008

Game Proposal:Limb Wars




This title proposes a game called limb wars and as suggested by the title, both the players of this game and the environment are made up of limbs or parts of the human anatomy. The direct objective of the game is to become the ultimate limb at the top of the body. The environment will be a jungle of human parts, split bodies and human skins all part of the environment which will make up "the whole" the body.

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The challenges will range from simple hand on foot battle to a puzzle where certain body parts need to be collected and re assembled to proceed onto the next stage. The world one moves in is a deformed body. Inside is the underworld bloody guts and smelly warm mess. Outside is the upper world somewhat more comfortable but still limb danger zone. Veins will be trees and rivers depending on their structure and orientation. Organs will be rocks terrain and boulders and so on. Hence all other known anatomy in the human body can and will be used to create this environment.

The player has a choice in what limb to use as their character like an ear, arm,eye, toe, or nose. Each one of these limbs has a special attack power or weapon for protection and battle mode. These will be limb particular like the fist will be able to smash its opponent around the ass will be able to gas its enemy and the toe will be able to green slime cheese all over its enemy.



Some navigation will be though disgusting tight alleys of the body like rotting smoker’s lungs and fungus infected inner areas. Other parts of the navigation will be out in the open large open spaces filled with the perfect anatomy of the body all clean and beautiful looking, making the user somewhat comfortable again. The limbs one can choose with which to conquer and navigate the level will all move in their own sort of way, like heads and fists will roll, ears will fly and noses will hover.

Also when it comes to enemies other limbs are not the only enemy one has there are also the typical or most common enemies of the humans anatomy like the bacterial and viral troops that can surround you and send you flying backward far far away from your goal of achieving to become the most power full and king of the limbs position. About the environment around you as you navigate into and through areas where a battle could accrue or danger lurks there will be some sudden discoloration going from nice comfortable colours into the dark and sickly colours.



There will also be traps and trap doors , for example one called the dirt track which once you are on it you slide and slide and slide while being wrapped in more and more and more dirt until you die and you need to begin the level from the start. The game as a whole should be viewed as being in realistic human scale so all parts of the body will be as seen in the normal anatomy. This will lead to the payers seeming almost small and dwarf like to the human eye in fact maybe even microscopic in the huge world of normal human size.

I have considered the time this may take to develop and bring to life as a well functioning game and to be totally honest if provided with a team of 4-5 this project can well be completed within 3-4 week.

This will happen by tasks being divided into the parts modeller who will have to sketch and then model a minimum of 6 complex and 6 simple body parts plus a level element for example the body that will be the terrain. Then there will be a Texturing and image editor which will texture all 3d models made by the modeler and bring them over to unity. This person will also have the duty of doing any extra editing requires in photo shop to contribute to the game building process.




Then there will be the level builder that will put all 3d components into place in the level and arrange it all to a plan devised by the whole team as to what the level should look like. This person will also have to put function elements in pace to make the 3d components work like they should. Then there is the coder that will make sure all the elements in the level work like they should and if they don’t figures out why not and how to fix it which will more than likely require searching the net and unity forums for answers.

This person will also be responsible for some 3d positioning and over view of the whole level build. Then there is the team leader how will have to oversee the whole process help in the building of all elements and extend on all parts of the level. This person will also be responsible for time management and keeping the whole team busy from start till end. This so all comes together well and that there is always something to do for every team member the whole way though the project. That is to say there should be no down time waiting on elements to be developed there should always be things to do for everyone and that’s the team leaders responsibility.




This concludes the outline of the limb wars game proposal I hope this works on a scale required for this project and has some interesting qualities that have not yet been over explored out there in our world and could make something a team would like on for this project.


The Doc version of this article is available for download at this link.



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