
http://magnusmax.com/solveme.unityweb.html
The game is here click on the picture to enter the SolveMe World
While developing my level I found that I wanted AI/ bots within my level. One problem here was the fact that the bots I was using would just be getting stuck in areas or impaled on my 3-D meshes because they were walking in the wrong direction and following the wrong area markers. It took me some research focusing on the unity forums asking Doug and My classmates and searching through lots of code within the unity to finally find out that the way to seat the AI/Bots movement orientations and limits, is to put in waypoints to set the area that the AI/bot will move within. Setting out the waypoints allowed me to very precisely set the area that the bots will move within.
While working in Unity during this week I found the F Key to be extremely important and helpful to me, especially when locating items (mainly meshes) within my level, or if I was just simply trying to place a character or mesh in a very accurate position. The F Key would constantly help me to take me to and get me into a right camera angle so that I can line up each mesh to the exact position on the level to where I wanted it place.
Beginning my work in Unity 3-D I had big problems with navigation. It wasn’t until both Steven and Sam indicated to me, how all to control the navigation with a combination of mouse click control. Control right mouse click (rotate camera), Control left mouse click (zoom camera) and the centre mouse wheel (up and down and sideward movement) would all help me to manage my environment. Once knowing what this can do my navigation within Unity 3-D was amazing and I was able to zoom in or get very close to every position and place every object extremely well.