Sunday, May 18, 2008

Prj What am I up to

Well After endless meetings with the group and discussion idea development we have put together our final guy in brief began design document.

now we have started creating our models in blender and making our ideas into visual concepts.

We have all been assigned certain jobs and duties, mine is to develop the map and imagery concept for that.

I am drafting up models and maps in sketch format.

I am making mock up models 3-D in blender of the whole map (the island) and I am using terrain elements in unity to create the 3-D sketch up of what i think the Map of the island should look like.

Project 3

The famous interaction design firm Ideo describes their intense collaborative process of tackling a design problem as “The Deep Dive”. This project will be a Deep Dive – examining the status quo in game design – and meditating on how to break away from these trends while charting new territory. Ultimately this brief examines professional game design, from well-known companies in the industry, to experimental Indy games and serious games, and finds this activity is 100% a group-work activity. Much of this is due to the division of labour and the creative benefits of developing ideas within a team dynamic. Capitalizing on these same strengths, while also providing a professional model of instruction, this final project will have students work in groups. Students are asked to creatively extend some aspect of current day game design: story, game-play, level design, social interaction, and user interaction design.

30% of your total grade:
1. Game concept proposals will be submitted for review. 9-4-08

2. Selected winners will be chosen and teams will be formed around these proposals. 10-4-08

3. Teams will design and present a project plan and game design document. game design document due on this day -> 7-5-08

4. Teams will work on creating a game following the project plan and design document.

5. Progress critiques will review early game development.

6. Beta tests will be reviewed for assessing game development.

7. Final presentations of games will be shown in class.

8. Post production, packaging and distribution.

Hand-in all work: publish parts of your game to the web; document your research to your blog; turn in a group DVD containing all documents related to the creation of the game including the final working game file(s). The DVD should contain folders named after each team member and each of these folders should contain the work done by that person. Collaborative files should go in a folder named “collaborative Files” with a READ_ME.TXT file describing the breakdown of work in such cases. All formal proposals, game descriptions, and other writing must be in PDF format.

10% Blog Hand-In:
Each part of this project must be uploaded to your blog using clear and concise entry headings.
Your blog will serve more than just an organization and presentation tool for your project – use it to fully describe your research and production processes for all phases of your project. Think of your blog as a ‘hand-in’ basket: If it isn’t on your blog, it won’t be graded.

Objective: The professional world, especially the gaming industry, is an environment of collaboration. It is also an incredibly competitive area, where only a small fraction of projects with serious investment are ever brought to market and/or generate a profit. Given these facts, this project is designed to help bring students up and over the bar that is currently set within the industry: how can we think 2 steps ahead of what is already known? And how can you work together within a group dynamic to produce creatively fungible solutions for the next wave of digital games?. In addition to producing a complete game, evaluations will be based on individual effort, creativity and level of professionalism. . Project due Wednesday, June 18.

Tuesday, April 29, 2008

The game SolveMe is here




http://magnusmax.com/solveme.unityweb.html

The game is here click on the picture to enter the SolveMe World

DEverlopment in UNity


Here is my final stages for setting up my level

Modeling buildings on blender




this is me working in blender during tis project

Wednesday, April 23, 2008

my last 7 days

I have been thinking about my level and will show my thought process and developments here. I have created in blender a house, a rocky cliff, a dam, a table and a chair . These 3d elements will be added to my level in unity which will all be arranged as shown in the sketches below.The path thought my level will begin on the roof of the piece of architecture i have created (remembering that my game is a puzzling quest) . To get of the roof you will have to shoot a rock of the cliff above to smash through the roof of the house you are on once in the house you need to run around on the top level until you find a table to jump on which will smash and break the floor below it once on the next level down you need to blast your way though the floor by blowing up some gas cylinders and once in the bottom floor and garage you need to take the brake of in the car and let it role through the garage door to smash it and allow you to et out once out you need to cross the river but to do so you need to open the dam to let all the water out once that is completed you get trapped on the other side and eventually die trying to find your way out and hence have to restart.

Monday, April 14, 2008

Waypoints AOI and bolts

While developing my level I found that I wanted AI/ bots within my level. One problem here was the fact that the bots I was using would just be getting stuck in areas or impaled on my 3-D meshes because they were walking in the wrong direction and following the wrong area markers. It took me some research focusing on the unity forums asking Doug and My classmates and searching through lots of code within the unity to finally find out that the way to seat the AI/Bots movement orientations and limits, is to put in waypoints to set the area that the AI/bot will move within. Setting out the waypoints allowed me to very precisely set the area that the bots will move within.